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CHAMPIONSHIP FINAL RACE

1st year project (personal project for my year in 3D Technical):
'Bring a short story to life in 3D through pictorial representation'

THE STORY

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     This is the final race of the championship which takes place in the city. Rosso, the young pilot, faces Marco, the veteran. They are neck and neck in the standings and this race will determine the winner of the season.

     It's a bright day. At the starting line, the drivers make their engines roar. At the kick-off, they take off.

     Marco takes the lead in the first turn. While he seems to be in a good position, Rosso uses his boost and takes the pole position at the finish line. He dreamed of it even before he started driving, he is on top of the podium and celebration is in order.

     Suddenly, a gigantic shadow falls on the city. . .

     Elliot enters in his room. He approaches and kneels on his play mat to find his favorite toys. Many adventures await him.

     In the end, it's all a child's play!

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REFERENCES

References: Formula 1 races /  Circuit Superstars (Original Fire Games studio) / Child room examples / Child play mat examples / Vilac lacquered wood toy cars

Color Palette:

STORYBOARD

SCENE BLOCKOUT

MODELING

     Training on cars: creation and optimization of a 3D real time model

Step #1: after references, creation of a modelsheet in Photoshop for modeling in Blender

Step #2: Modeling and work on low poly versions

Step #3: Proper UV unfolding before export to Zbrush (.fbx format)

Step #4: Creation of high poly models from the low poly ones, using Zbrush DynaMesh tool

Step #5: Baking high poly textures created on Substance Painter on low poly models

Step #6: Model other low poly assets and additional set elements with Blender

ENVIRONMENT

     The blockout elements were then replaced by the models created. Here are some renders using the Cycles engine on Blender.

RENDERING & COMPOSITING

     The Mixamo character Timmy and a few animations were used to render the shots.

     The scene was exported in .fbx format to Unreal Engine. The aim was to create the shots and character animations using the software's sequencer (which is easier to manipulate than in modeling software). 

     Two images were used to add posters to the room:

  • Map image

https://www.freepik.com/free-vector/world-continent-map-location-graphic-illustration_2611269.htm#query=wolrd%20map&position=42&from_view=search&track=ais
 

  • Solar system image

https://www.freepik.com/free-vector/planets-solar-system-infographic_11421480.htm#query=solar%20system%20kids&position=9&from_view=keyword&track=ais

 

 

 

 

Thank you for your attention!
 

Software used

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