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3D REAL-TIME ARTIST

Etienne Portuguez

Unreal5.png
Houdini.png
Photoshop.png
Blender.png
SubstancePainter.png
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FX

FX

Chaos & Niagara Fluid
Niagara Fire Breakdown
Niagara Water Breakdown
Flipbook Textures
Rigid Body Dynamics
Environment

ENVIRONMENT

Landscape Breakdown
Camera Post Process
Cinematic Sequencer
Procedural Heightfield
Lighting with Lumen
Instanced Materials
Level Design & Basic Level
Gameplay

GAMEPLAY

First-Person Gameplay Breakdown
Parameters & HUD Breakdown
Menus / Backup System
Inventory System Breakdown
AI Breakdown
Third Person Gameplay
Sublevel Breakdown
3D Modeling

3D MODELING

Procedural Modeling / HDA
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